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Team 8 Classroom

Team Eight Technical Presentations

Each student will give a short technical talk about a project that they worked on during the previous weeks of the phase.

The talk should be 5 minutes long. You’ll be speaking to fellow students and instructors. You do not need slides or a script. Just be yourself and tell us about the code you wrote.

The goals of this presentation are:

Instructions

Choose a project that you’ve done that shows what you learned during the phase.

Your task

  1. Explain what the project is. Show it briefly from the user perspective first. What does it do? Tell us about it in plain language (1 min or less).
  2. Pick ONE aspect of the project to discuss in more detail (4 min or more) and tell us about the code you wrote to make it work. Some things we’d like to hear you talk about:

You don’t have to read the code to us, but you should be able to describe how the code works in terms that your technically skilled audience understands.

Example

Here’s an example of how you might talk about a project. This example project is a matching tile memory-style game for the browser.

I built this memory game using HTML, CSS, and JavaScript. If you click on one of these tiles, it flips over to reveal the other side. Then you can click on another tile to see if you’ve found a match.

The tiles are just divs arranged using flexbox and styled with some simple CSS. I used JavaScript in conjunction with CSS to create the flip effect. Here is the code that does that. On line 14, the event listener on the tile is triggered by a click. In the callback function, I’m adding a class, which applies a CSS animation to the tile that makes it spin and change appearance.

One interesting thing I figured out for this project is how to compare the tiles to see if they match. The value of the tiles are stored in a data attribute, and they are just strings that correspond to the font icon on the tile. If the tiles match, then the pair is removed from the board. To keep the shape of the board, I don’t remove the elements from the DOM but just set a “hidden” attribute on the tiles that are no longer in play. There are some more animations there to make the effect seem smooth.

The game ends when all the matches have been found. I show the number of tries that it took to find all the matches, and the user sees an option to play again, which will reset the score and redraw the board. The trickiest part of that was…but here’s how I did it….

Evaluation

Your instructors will assess the work you’ve done and determine whether you will go on to the next phase.

The criteria for passing the phase are:

You might be asked to repeat the phase if: